Sip & Solve: Word Rummy (Sip & Solve Series)

Play cards on the page! These word puzzles capture all the fun and challenge of rummy-it’s a winning combination, with no partners needed. The goal is to find as many seven-letter words as possible in a 52-letter “deck: to do that, combine a GROUP of 3 or 4 of a kind with a RUN of 3 or 4 cards in every grid. Cards can be re-used from one word to the next, but not within the same word. And capitalized, foreign words, and variant spellings do not count. Aces are worth one point, face cards 10, and the others are worth their value.

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Sip & Solve: Word Rummy (Sip & Solve Series)

Play cards on the page! These word puzzles capture all the fun and challenge of rummy-it’s a winning combination, with no partners needed. The goal is to find as many seven-letter words as possible in a 52-letter “deck: to do that, combine a GROUP of 3 or 4 of a kind with a RUN of [...]

Alphacard Word Rummy

Word Rummy is played with the Alphacard 52-card deck having a letter of the alphabet shown on each card. The object of the game is to make words of 3 or more cards. Detailed instructions (rules) for playing the game, word usage and scoring are included.
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Play Gin To Win

A manual to instruct gin rummy players in the intricacies and nuances of gin rummy in order to improve their knowledge and skills in the play of this particular game. It covers all aspects of the game for both face-to-face and Internet competition. Teaches how to play percentages, count cards, use of the [...]


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Djinn Rummy

When Kayaguchiya Integrated Circuits III, a genie, is released from the aspirin bottle he’s been stuck in for 14 years, there’s bound to be trouble. Jane had wanted to end her life in peace, but now she’s got a genie, things look up – until the apocalypse rears its ugly head.

Jack the Ripper (Mystery Rummy, Case No. 1)

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